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This virtual reality platform was developed to simulate real-world environments for behavioral and social science research. It allows researchers to control variables and observe participant responses in immersive, repeatable scenarios for data-rich analysis.

Testing likely social outcomes to difficult-to-track real life scenarios can be difficult or impossible. To address this challenge for researchers at Smith College, FTL created a virtual reality drinking game designed to test social predation likeliness as a result of increased inebriation. FTL’s Kings Virtual Reality Drinking Game utilizes the HTC Vive VR system along with tracking devices for players to select cards, other players, take a “drink”, and progress in the game. Additionally, the game tracks several statistics associated with each player and AI non-player character (NPC) competitor.

Render of a group of people with their faces on signs, to show "people" are participating
Date Project Started: 04/26/2017
Date Project Completed: 03/25/2019
Customer: Smith College
Grantor: NSF